@startuml
sprite $city [48x48/16] {
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0000008FFB0000FFF40006FFFF0000DFFF80000000000000
0000008FFB0000FFF40006FFFE0000CFFF80000000000000
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00DFFFFFFFFFFFFFFFFFFFFFFFECCEFFFF80000000000000
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF80000000000000
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00DFFF70003FFFF20008FFFFFE0000CFFF80000000000000
00DFFF70003FFFF10008FFFFFE0000CFFFC8888888884000
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00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFDCCFFFFFFCCDFFFFFFFECCDFFFFFFFDCCEFFFF500
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00DFFF70003FFFF10008FFFFFE0000CFFFFFB0000FFFF500
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00DFFFFEDDFFFFFFDDEFFFFFFFFDDEFFFFFFFEDDFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
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00DFFF70003FFFF10008FFFFFFFFFFFFFFFFB0000FFFF500
00DFFF70003FFFF10008FFFFFFFFFFFFFFFFB0000FFFF500
00DFFF70003FFFF20009FFFFFFFFFFFFFFFFB0000FFFF500
00DFFFD666BFFFFA666EFFFFFFFFFFFFFFFFF7668FFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300
002DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF9000
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}


!define FA5_CITY(_alias) ENTITY(rectangle,black,city,_alias,FA5 CITY)
!define FA5_CITY(_alias, _label) ENTITY(rectangle,black,city,_label, _alias,FA5 CITY)
!define FA5_CITY(_alias, _label, _shape) ENTITY(_shape,black,city,_label, _alias,FA5 CITY)
!define FA5_CITY(_alias, _label, _shape, _color) ENTITY(_shape,_color,city,_label, _alias,FA5 CITY)
skinparam folderBackgroundColor<<FA5 CITY>> White
@enduml